Zane learns a total of 4 crafts over the course of the first game, three of which receive upgrades in the second, and gets one more new craft in the second game as well. His skillset is almost completely based around his role as a tank who can absorb attacks weaker allies would have trouble withstanding. With one craft for attracting enemy attention, another for increasing his defense and offense and one more for healing, Zane can act as a lightning rod and survive the enemy's onslaught with healing and buffing. His other two crafts allow him to mount an offense as well, even though he has trouble hitting large groups or enemies that are far away.
Zane is biased towards Earth Arts.
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In the First Chapter, Zane has 2x Earth and 4x Neutral Orbment slots, with 4x configurable lines. He features a maximum line configuration of 1x Earth and 2x Netural Orbment slots, limiting his capability as an Arts user.
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In the Second Chapter, Zane has 2x Earth and 5x Neutral Orbment slots, with 4x configurable lines. He features a maximum line configuration of 1x Earth and 2x Netural Orbment slots, limiting his capability as an Arts user.
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In the Third Chapter, Zane has 2x Earth and 5x Neutral Orbment slots, with 4x configurable lines. He features a maximum line configuration of 1x Earth and 2x Netural Orbment slots, limiting his capability as an Arts user.